![civilization revolution 2 units civilization revolution 2 units](https://vignette.wikia.nocookie.net/civilization/images/7/76/Ideology.jpg)
Provides cover from air and nuclear attacks up to 1 tile away from the weapon. Can construct Roads, Forts, and Airstrip improvements.
Civilization revolution 2 units full#
When adjacent to a city, attacking melee units do full damage to the city's walls. Cannot be seen unless adjacent to it.įirst air combat unit, available in the Modern Era.įirst bomber unit, available in the Atomic Era.Īncient Era support unit.
![civilization revolution 2 units civilization revolution 2 units](https://images.148apps.com/2014/7/48423/242064/img-1281-600x338.png)
Can only operate on coastal waters until Cartography is researched. Cannot be seen unless adjacent to it.Ĭlassical Era ranged naval unit. Renaissance Era ranged naval unit with the ability to coastal raid. Highly advanced Information Era ranged raiding naval unit that can be armed with nuclear weapons. Strongest ranged naval unit, available in the Information Era. Powerful Industrial Era armored melee naval unit. Reveals submarines within sight range.Īncient Era melee naval combat unit. Provides cover from air and nuclear attacks up to 1 tile away.įast Renaissance Era exploration melee naval unit. Naval Combat Units Naval Combat UnitsĪtomic Era naval unit that can transport 2 air units. Better on attack than defense.Īncient Era melee unit that's effective against mounted units.įast-moving Modern Era heavy cavalry unit that ignores zone of control. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion. Information Era bombard unit, ideal for attacking cities. Medieval Era melee unit that's strong against mounted units. Information Era counter to cavalry class units. Information Era cavalry unit that is fast and strong. Hard-hitting, Medieval Era heavy cavalry unit. Gains 1 bonus Movement if it begins a turn on a flat tile with no Woods, Rainforests, or Hills.įast-moving Atomic Era light cavalry unit.įast-moving Classical Era light cavalry unit. Hard-hitting Ancient Era heavy cavalry unit. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion.įast-moving Industrial Era light cavalry unit. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion.Ĭlassical Era bombard unit, ideal for attacking cities. Renaissance Era bombard unit, ideal for attacking cities. Modern Era counter to cavalry class units. Modern Era bombard unit, ideal for attacking cities. Automatically creates Roads as it travels.įirst Ancient Era ranged unit with a range of 2. May make and maintain a single Trade Route. Performs secret missions in foreign cities and protects your cities from enemy Spies. Reduces city's Population by 1 when completed. May not initiate theological combat with units of other Religions (but can defend).Ī late-game civilian who can create a single National Park to attract Tourists. May eliminate the presence of other Religions in their territory. Builders can be used 3 times this can be increased through policies or wonders like the Pyramids. May create Tile Improvements or remove features like Woods or Rainforests. May convert Citizens to their Religion and initiate theological combat with units of other religions.įind and extract Artifacts from Antiquity Sites to be displayed in their home city's Museum.
![civilization revolution 2 units civilization revolution 2 units](https://static.wikia.nocookie.net/civilization/images/9/99/Oda_Nobunaga_(CivRev2plus).png)
→ See also: Support Units, Military Units and Religious Units Civilian Units Civilian Units Support units get their own layer of stacking, while you can't have two support units in the same tile, they can be combined with military units, or civilian units, or trade units, and not interfere with the stacking.Some units (such as Settlers and Missionaries) become more expensive as you build or buy more of them.Naval units are built as ranged and melee, and melee vessels can still attack Coastal cities.Pillaging enemy Tile Improvements will heal units.The change brings about an increase to the impact of Terrain on movement, because you'll now be forced to move first to rough terrain, since you won't be able to ignore rough terrain just by using your last movement point on it. So for example, if Warrior has a move of 2 but only 1 movement point left in a turn, it can't enter Hills (since Hills require 2 movement points). Movement now requires that a unit has the full amount of movement points required to enter a Tile.
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